ONLINE · ROBLOX BRAWLER · 2026 – present · IN PROGRESS
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DEV / PROJECT — 2026 – present

Roblox Brawler

A 3D grapple-based brawler for Roblox, built with a strict Rojo + Studio workflow.

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STATUS
IN PROGRESS
YEAR
2026 – present
ROLE
Solo developer
LuauRojoRoblox StudioWallySelene

Overview

Roblox Brawler is a 3D grapple-based brawler for Roblox with entirely original IP — inspired by the Def Jam fighting lineage but using no licensed names or likenesses. The signature mechanic is the grapple: pull an enemy in, chain hits, and throw them off the map.

The dual-channel workflow

Roblox development has a real gotcha: there are two ways to change a game — writing code on disk and editing live in Studio — and they fight each other. This project enforces a strict separation. Rojo is the only authoring path for code; all source lives in src/ and syncs one-way from disk into Studio. Studio (and its MCP bridge) is used purely for inspecting and running the game, never for writing scripts — because Rojo would overwrite them on the next sync.

Art, terrain, hand-placed models, and GUI live on the Studio side and stay out of the repo. A single flag, $ignoreUnknownInstances, protects all that Studio-authored content from being deleted by Rojo. Removing it would wipe the level geometry — so it is treated as load-bearing.

Code quality pipeline

Every change to source runs through a fixed verification pipeline: luau-lsp for type analysis, selene for linting, and stylua for formatting. Packages are managed with Wally. It is more toolchain than a typical Roblox hobby project carries, but it keeps a multi-phase codebase honest as it grows.

Status

The project has moved through multiple documented development phases. Core grapple combat is the focus, with the disciplined Rojo/Studio workflow keeping the growing codebase maintainable.

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