DEV
Code experiments, utilities, and creative tech projects. Some finished, some eternally "in progress".
Windows Shutdown Timer
CompletedA simple yet powerful Windows utility to schedule system shutdowns. Built with Python and Tkinter for a clean, native GUI experience.
- →Quick preset timers (10, 30, 60 minutes)
- →Custom time input
- →Live countdown display
- →Cancel anytime
- →Lightweight & portable
This Portfolio
In ProgressA chaotic creative portfolio built with Next.js, TypeScript, and Tailwind CSS. Featuring animated backgrounds, custom fonts, and that electric aesthetic.
- →Responsive design
- →Custom animations
- →Dark theme with neon accents
- →Modular architecture
Oniro Battlegrounds
In ProgressA mobile-first real-time battlefield game with hand-drawn doodle units. Built in Godot 4 with Nakama for online multiplayer — deploy your army, hold the line, and clash for territory.
- →Real-time battlefield mechanics
- →Online multiplayer (Nakama)
- →Doodle-art unit sprites
- →Mobile-native (Android + iOS)
- →Faction & territory warfare
Oniro Army
In ProgressA tower-defense spin-off set in the Oniro universe. Build and upgrade defensive lines in Godot 4 to hold back escalating waves of incoming units.
- →Wave-based tower defense
- →Tower placement & upgrades
- →Godot 4 mobile build
- →Oniro universe crossover
- →Escalating enemy waves
Canis Solaris
In ProgressA 3D third-person action RPG roguelite built in Godot 4 for Steam. Solarpunk setting with yearly time loops, Monster Hunter–style combat, and crafting.
- →3D action RPG roguelite
- →Solarpunk world
- →Stamina-based combat
- →Crafting & upgrades
- →Yearly time loop narrative
Oniro Brawl
In ProgressA 1–4 player local multiplayer 3D brawler in the Def Jam: Fight for NY lineage. Built in Unreal Engine 5 with a deterministic C++ combat core — strikes, grabs, throws, and per-style finishers.
- →Local 1–4 player couch combat
- →Grabs, throws & finishers
- →Deterministic C++ combat core
- →Data-driven fighting styles
- →Unreal Engine 5
Roblox Brawler
In ProgressA 3D grapple-based brawler for Roblox with original IP. Luau source managed by Rojo and verified against a live Studio session — pull enemies in, chain hits, and throw them off the map.
- →3D grapple combat
- →Original-IP fighting game
- →Luau + Rojo workflow
- →Live Studio verification
- →Roblox platform
Stock Arena
In ProgressAn automated battle clip generator that stages stick-figure fights, simulates combat, and renders vertical video content ready to post on social media.
- →Automated battle simulation
- →Stick-figure animation
- →Vertical video output
- →FFmpeg encoding
- →Content pipeline integration
LilDude Avatar
In ProgressA transparent, mic-reactive 3D avatar for streaming — drop it into OBS or float it on your desktop. A control panel drives emotes and live tuning while it reacts to your mic and Twitch chat.
- →Mic-reactive 3D avatar
- →Twitch chat reactions
- →OBS overlay + desktop app
- →Live control panel & emotes
- →Three.js + FastAPI
VodCut
In ProgressTurns long stream VODs into short-form clips and DaVinci Resolve timelines — locally, at zero marginal cost. One analysis pass finds the moments; assembly renders captioned shorts or exports FCPXML.
- →VOD → short-form clips
- →Auto highlight detection
- →Burned-in karaoke captions
- →DaVinci Resolve FCPXML export
- →Local faster-whisper transcription
Noxly
In ProgressA social discovery app to see who's going to a place before you go. Find people, events, and venues — all in one feed.
- →Venue & event discovery
- →See who's going
- →Real-time social feed
- →Location-based matching
PokeScan
In ProgressScan a Pokémon card with your phone camera, get instant identification and pricing, then list it on eBay — all in under 10 seconds. Powered by Claude AI vision.
- →AI card recognition
- →Instant price lookup
- →eBay listing integration
- →Collection management
- →PWA mobile camera
Social Automation
In ProgressA self-hosted backend to schedule and auto-post videos across YouTube, Instagram, TikTok, and Facebook from a single admin panel. No third-party services — full control.
- →Multi-platform video posting
- →Scheduled publishing queue
- →YouTube & Instagram OAuth
- →Automatic Shorts detection
- →Self-hosted on Railway
Homo Performans
In ProgressAn autonomous entity simulation with genetic traits, combat systems, and emergent behaviors. Watch digital creatures evolve and interact.
- →Autonomous AI entities
- →Genetic trait inheritance
- →Combat & behavior systems
- →Visual feedback effects
Task Tracker
CompletedA full-stack task management app deployed at task-tracker.de. Built with Angular and PrimeNG on the frontend, FastAPI on the backend. Track tasks, log work sessions, and monitor progress.
- →Full-stack task management
- →Work session logging
- →Progress tracking
- →Angular + PrimeNG UI
- →FastAPI backend
ESP32 LED Matrix
CompletedAn ESP32 running WLED connected to a locally hosted backend that controls a 128×128 LED matrix in real time — text, colors, animations, all driven from a custom interface.
- →128×128 LED matrix display
- →Real-time text rendering
- →Custom color control
- →Local backend integration
- →Live animation effects
TikTok AR Filters
CompletedCustom 3D models built and rigged for augmented reality — used as TikTok effects and filters. Bringing 3D into the phone camera, one face at a time.
- →Custom 3D model creation
- →AR rigging & tracking
- →TikTok Effect House export
- →Face & world effects