ONLINE · CANIS SOLARIS · 2026 – present · IN PROGRESS
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DEV / PROJECT — 2026 – present

Canis Solaris

A 3D third-person action RPG roguelite built in Godot 4 for Steam.

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STATUS
IN PROGRESS
YEAR
2026 – present
ROLE
Solo developer
Godot 4GDScript3DSteam

Overview

Canis Solaris is my most ambitious game project: a 3D third-person action RPG roguelite built in Godot 4 and aimed at Steam. It is set in a solarpunk world and structured around a yearly time loop — the world resets on a cycle, and progress carries across loops in roguelite fashion.

Design pillars

Combat is stamina-based and deliberate, closer to Monster Hunter than to a button-masher — commit to an attack and you are committed. Crafting and upgrades give the between-run progression that a roguelite needs, and the yearly time-loop framing ties the mechanical reset to the narrative rather than treating "you died, start over" as a pure game-over.

Why Godot for a 3D Steam title

Most people reach for Unreal or Unity for a 3D Steam game. I am building it in Godot 4 to push how far an open-source engine can go for a full 3D action RPG — and because the rest of my game work already lives in Godot, so the tooling, the workflow, and the muscle memory carry over. It is a bet that a solo developer is better served by deep familiarity with one engine than by chasing whichever engine is fashionable per project.

Status

Canis Solaris is in active early development — building out the core combat, crafting, and time-loop systems that the rest of the game will hang off.

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